![]() Pixar avoided making films about humans for so long precisely for this reason. What made this film very tricky was that it went for photo-realistic CGI. It would be a long time before we’d get the dazzling backdrops of Pandora in Avatar. You’d think nothing of that now, but remember that Toy Story only came out in 1994. ![]() Rather than going for live action, they used CGI for the whole film. The film took four years to produce – so long in fact that the initial footage had to be rendered again to match the advancing technology. There was also a theatrical film, released in 2001. Outside of the main series, there’s a heap of spin-offs, prequels, sequels and crossovers. But with Final Fantasies VII and X, gamers just had to see more of the worlds and characters – and continuations were produced. Each entry is unconnected to its previous one. They are two different worlds, different stories and different continuities – with different gameplay mechanisms of course. For example, Final Fantasy III is not a sequel to Final Fantasy II. Square-Enix are now on their fifteenth edition of the series, having made billions worldwide.Įach Final Fantasy game is unique – and usually unrelated. By the time Final Fantasy VII came along, the Western world was starting to take notice too. The popularity led to more games being produced. A role-playing game set in a pseudo medieval European fantasy world turned into a smash hit. The company Squaresoft (now Square-Enix) were going bankrupt, and they expected that they would produce one last game before disappearing completely – hence the ‘Final’ in the title. “Hint: it starts with two Fs, which coincidentally is what will happen to you if you don’t say nice things now.”įinal Fantasy was a video game franchise that started in Japan in the early 90s. But you’ve probably guessed by now what my favourite video game movie actually is. Don’t hang me, but I think the first Resident Evil movie and both Tekken adaptations are quite decent – and I enjoyed War Craft more than I was expecting to. I don’t agree with the sentiment that all video game movies are terrible. And we haven’t yet got to the stage where you can stretch a video game’s story across an entire franchise of films (though this year’s War Craft certainly seems to be trying). The flipside is to adapt a role playing game, which usually will have a deeper story – but that can have too much plot to cram into two hours. And once you take away the player’s control, you’re left with a shallow story that no one wants to see. Fighting games or shooting games for example tend to only have the bare necessities of a plot – and the main draw is the gameplay rather than the story. Not a lot of video games have plots that lend themselves well to films. – basing a movie on a video game is always a tricky deal. Much like adapting from plays, musicals, books, comics, radio dramas etc. They don’t have much of a good reputation, do they? Ever since video games became a thing in the 80s and 90s, movie studios have seen another potential medium to farm ideas from.
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